www.redeye.se/research/818801/...nvest-q221-a-record-quarter?
Redeye comments on MGI's Q2'21 earnings report. A quarter distinguished by stellar organic growth, strong revenue growth (especially within the Media segment), and high profitability and margin expansion.
Net sales amounted to EUR 57.1m (30), an increase of 90% Y/Y. Fueled by synergies between the Media and Games segments.
Net sales within the Media segment amounted to EUR 29.1 (11.2), an increase of 159% Y/Y.
Net sales within the Games segment amounted to EUR 28 (18.8), an increase of 49% Y/Y.
Adjusted EBITDA amounted to EUR 15.3m (6.7), an increase of 127% Y/Y.
Adj. EBIT amounted to EUR 11.1m (4.2), an increase of 164% Y/Y.
Organic growth amounted to 36%, which is very impressive considering the tough comparables.
Operating cash flow amounted to EUR 15.9 (6.8), an increase of 134%. Operating cash flow after changes in working capital amounted to EUR 7.2m (4.7), an increase of 53%. The negative working capital effect is attributable to the Media segment, as advertisers pay later than the cash out occurs for the delivered advertising space (standard market practice). The cash conversion is solid.
******* We are somewhat surprised by the recent developments of the share price of MGI given the trading update, which we commented on here, and the recent earnings results. The Q2’21 results are very strong compared to the gaming market overall and show that the synergies achieved via having both a Media and Games segment is really paying off. We believe that the recent weakness in the share price should be seen as an opportunity.******* Of course, what stood out to us was the strong organic growth of 36% and the margin expansion. While revenues grew 90% year-over-year, adjusted EBITDA and EBIT grew 127% and 164%, respectively. The profitability increased in large part due to strong performance from KingsIsle in combination with overall economies of scale, especially within the Media segment. Adj EBITDA margin and adjusted EBIT margin both increased by five percentage points.
The year-over-year growth within the Media segment was very strong, somewhat because of the weakness of the advertising market in H1 2020. But the results really highlight how beneficial it is for a company to have both a Media and a Gaming segment as they act synergistically and as a natural hedge of sorts.